![]() After the first wave, the Queen’s Shadow appears one more time with more enemies alongside. Protect the Card Makers from the enemies. Exhaust the conversation and then head past him to the opening on the right. Go through the opening to the left into the Sanctified Library and talk to the Rulemaster. Head further up for a final set of enemies and some coins as a reward for beating them. Clear out the enemies and take the plank up to another area for some more enemies. Head up the stairs and interact with the marker. Clear out the enemies as you see fit and proceed through the door that opens. Keep following the path and turn left at the signpost to reach the third encounter with the Shadow Queen. Exhaust all the options, then take the path upwards out of the area and into the Tainted Factory. Once the fight is done, you enter a conversation with the Alchemist. Easy enough to beat the second time around, nothing changes apart from some tougher enemies alongside her. Choose any conversation options here and once it ends, you should unlock īacktrack a bit to the signpost and head upwards into another encounter with the Shadow Queen. Take the path to the right to find the last Walkie Talkie. Take the path upward until you reach a person and a signpost. Talk to him and exhaust the dialog to receive a card. Keep going ahead to meet back up with Herman. Take the path past the Walkie Talkie and up some scaffolding. Talk to the quest giver we just skipped to pick up the quest. ![]() When giving Bernie advice, tell him to “follow his adventurer’s heart” ![]() Turn right at the signpost and take a right past the quest NPC to find the second Walkie Talkie. Keep following the path up to the Mystic’s Quarter. The ladder breaks in between but Even hangs on. After the conversation a path opens up next to stairs, go through it and follow the path to climb up a large ladder. After clearing them out, take the stairs up and talk to the Gluer. There are some souped up enemies here so bring some firepower and healing. Head through the gate and hit the switch on the left to trigger an enemy encounter. This should open up a gate in the room as well as unlock: Send Dicey to the middle pad and sprint on the opposite path to Dicey. Get up on to the platform and walk over to the side with 3 empty floor tiles. Now take the path to the opposite side past Mannie into a room with 7 glowing pads. After a little bit of intro, make the following choices Once you’re on the other side, turn right and interact with the brass speaker for the first part of an achievement. Use the switches to stop the cogs and pass through them. Head out the door and take the path up towards some large cogs. Use your bombs, hammer and time stop to clear this out and collect some coins. She does also move while you’re in the Dice Dimension so be careful of standing still for too long. She does summon some enemies to help but they just make it easier to refill Dice Energy. As you approach the door on the opposite side, you start a boss fight with the Queen’s Shadow. Try to go right to find your way out and drop down into the arena. ![]() Follow the path down past Mannie and into the small maze of pipes. The Narrator is interrupted in between, but push forward and interact with the marker at the end to be dropped off at Cogwheel Paths. After the conversation and cutscene, follow the path up next to the Painter all the way up. Clear them out and take the path ahead down towards the Holy Gluery. Walk a little further ahead into an enemy encounter. Interact with the marker to be taken to the Sacred Studio. Head back towards the Bottom Level and take the stairs on the left side up to Level One. Take the path on the lower level to a conversation with The Visionary. Follow the path around to pick up Storybook page (7/10). After clearing them out, take the door on the upper level that is directly across from the exit. Head towards Visionary’s Shrine past Mannie’s store to encounter some enemies.
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